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Global Warming vs. Ozone Depletion Triconnect : Laminated
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Global Warming vs. Ozone Depletion Triconnect : Laminated

Your Price: $9.95
In Stock
Part Number:TCS 09
  • Understand and remember Science vocabulary words
  • Connect related Science concepts
  • Practice differentiation and classification skills
  • Practice differentiation and classification skills
  • Identify examples and non-examples (in some topics)
  • Develop critical thinking skills
  • Worksheets can be photocopied. Downloadable copies may also be requested by email.
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Out-think your opponents! Triconnect stimulates critical thinking as players plan to make their best moves to get ahead of other players. Science vocabulary words and concepts/definitions/characteristics/examples are related and connected to form a random puzzle. 

Game Description

Science vocabulary words and concepts/definitions/characteristics/examples are related and connected 

in this stimulating game of reason and recall. It is an engaging activity that is an effective teaching tool 

for clarifying, reinforcing, and reviewing lessons.

Game Components: 30 Tri-Connect Cards, Answer Key, Instructions, Worksheets

Number of Players: 2 to 6

How to Play the Game

1. All players are given equal number of cards.

a) 2 players – 15 cards each 

b) 3 players – 10 cards each 

c) 4 players – 7 cards each (set aside the remaining 2 cards)

d) 5 players – 6 cards each

e) 6 players – 5 cards each

2. The person who has the TriConnect with a STAR lays it down to start the game.

3. The player to the right connects a card that corresponds to any of the words in the

TriConnect on the table.

4. The player to his right plays next and the game continues until all the players have used up all their cards.

5. The player who uses up all his cards first wins.

Rewards and Penalties

1. Players have the option to question and challenge an opponent’s answer. If the challenger is

correct, the challenger gets 1 bonus move.

2. A player gets 1 bonus turn if he can connect a card to TWO sides in one move.

3. A player gets 2 bonus turns if he can connect ALL sides of a card in a single move.

Scienterrific Bright Ideas!

1. Encourage students to pay close attention for opportunities to challenge wrong answers.

2. Coach students in developing strategies to win, such as planning their moves to get bonus

turns and blocking opponents’ moves.

3. Announce playing the game in advance as a graded recitation or a quiz to get students to

focus better on the lesson and/or allow them opportunity to review on their own.

4. Instead of making students play individually, form small groups of diverse learners who will

consult and cooperate on answering as they strategize and compete against other groups.

5. The game can be used to assess students’ knowledge in place of a quiz. A student may be

given a certain number of cards and asked to connect them.

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